“The completely redesigned world strategic map is also much more dynamic and replayable than in the previous game. They’re also fun to mess around with in the head-to-head multiplayer mode. Some of these aliens are absolutely vicious, and the AI usually knows how to use them effectively, especially on higher difficulty settings. But considering what they’re up against, they don’t feel overpowered. Augmenting those abilities with weapon upgrades is also excellent: I combined a Sharpshooter’s Killzone skill with a high-capacity ammo mod, which lets him take up to an incredible six reaction shots in one turn. The Specialist’s remote hacking and healing abilities, for instance, sets them completely apart and introduces some interesting risk-reward opportunities, especially against robotic enemies. XCOM’s easy to understand two-move-per-turn system returns, and while these five soldier classes may be similar in theme to their Enemy Unknown counterparts, they play very differently thanks to new and diverse ability sets. That’s fantastic, because not only is the AI displaying a rare will to survive, it gives you another thing to think about when engaging: leave no survivors, or the next fight might be harder. I can’t say I ever had a mission where I lost because the map wasn’t fairly laid out (though I definitely had some tough-to-cross stretches thanks to my use of explosives).Ībove: We play two missions with Firaxis.Plus, when you take out two of the three aliens in a group, the last one is sometimes smart enough to retreat and group up with another nearby group. Some missions have turn timers that force you to make risky moves, or to make a hasty retreat. Without knowing ahead of time where an objective will be or the location of the enemy, you’ll attack and defend, extract or kill VIPs, and blow things up. The same goes for the high-quality procedurally generated maps, and a good variety of mission types. Will you get incendiary grenades, which are great for disabling enemy special abilities and inflicting damage over time? Or poison rounds, which impair accuracy while also dealing steady damage? Or trace rounds, which increase accuracy on top of their other upgrades? You can’t count on anything, but you will get something, and having to adapt to make use of what’s available is a constant challenge. ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.“Likewise, every time through the 20 to 30-hour campaign you’ll see a random assortment of weapon modifications, soldier stat boosts, special ammo and grenade types, psionic powers, bonuses for covering continents with your resistance network, and more.Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics. RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield.A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.Rescue VIPs and save fallen comrades by carrying them to the extraction point. Loot enemies for precious gear and artifacts. TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat.RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations. XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters.Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity. Earth has changed and is now under alien rule. XCOM® 2 is the sequel to the award-winning strategy game XCOM: Enemy Unknown.
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